Monday, 12 March 2012

Self Directed Project Brief

Learning Agreement 


NAME: Georgia Jeffery      
COURSE: BA (Hons) Costume with Performance Design        
UNIT TITLE: Self Directed Project                    
REF. NO./LEVEL: CSS518
WEIGHTING: 2.0      
DURATION: 9 Weeks       
HOURS OF STUDY: 300 Hours    
Unit Leader: Adele Keeley/Graham Cottenden

Your Blog address:           georgiajeffery.blogspot.com

DESCRIPTION:
Painting for Inspiration
The project is split into 2 parts –

Part 1: Styling Project
I will visit the National Gallery or National Portrait Gallery and select and painting I would like to interpret. The painting can be from any period and can have just one character in or a number of characters. I will decide whether I would like to interpret the painting in the period portrayed whether you would like to place it in a contemporary context. The outcome of the Part 1 will be presented in a photograph. The project has £0 budget so you will have to be resourceful and inventive in your creations. You will have access to the costumes in the costume store and can contribute a small amount of your own money if you wish to purchase items from charity shops etc. The skill in creating this piece will be in the styling of the costume ready for camera.
Part 2: Designing for Film
I will work closely with a film crew from the BA (Hons) Film course to costume a film inspired from a painting from the Courtauld Gallery. Students from the film course will chose a painting and pitch their ideas to the tutors. 8 ideas will be chosen and you will be assigned a film each to design and source costumes for. The actors in the films are students on the BA (Hons) Acting course. The turn around for the project is very tight and forces you to be creative with time management and work to a tight budget. ALL costs come from this very small budget so try and use our store as much as possible and try and negotiate something with your producer. Each shoot will last 1 day and you will be required to work on set. You will be assigned a film as a designer and will also be required to work as an assistant on another of the films.

I chose this project as I’m really passionate about film, and haven’t had much of a chance yet to work with costume for film. The idea of working on set is really exciting to me and having the chance to do the designs for a production, as well as assist another designer on set is something that strongly appeals to me. I’m also really interested in potentially working in supervising for level 6, and the project has an essence of supervising in our roles on set and our pre-production.

I will produce a sketchbook including: research, development ideas and photos from the styling project and research, development ideas and on-set photos from the film project. As well as a film file: Continuity, Character breakdown, Budget breakdown and any other relevant paperwork generated. For most of this you can use print outs from Costume Plot Pro. And finally my blog.

Aims:


A1       To provide opportunities for self-initiated, autonomous learning
            and develop the ability to plan time and work independently

A2       To provide opportunity to study the contextual development of costume and performance design

A3       To further develop the creative, intellectual and practical applications of research and contextualisation within a self initiated environment

A4       To propose, develop and evaluate professional aspirations through professional development planning

Learning Outcomes:

On completion of this unit you will be able to:

LO1     Identify and define the context for the development of your own work towards professional aspirations

LO2     Demonstrate an understanding of the development of Costume with performance design
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LO3     Have developed the creative, intellectual and practical applications of research and contextualisation

LO4    Consolidate and demonstrate professional aspirations and planning                     


Assessment Requirements:

For hand-in you will submit:

A sketchbook including: research, development ideas and photos from the styling project and research, development ideas and on-set photos from the film project.

A film file: Continuity, Character breakdown, Budget breakdown and any other relevant paperwork generated. For most of this you can use print outs from Costume Plot Pro under pinned by personal development planning (in your blog journal) and a final written evaluation (750 words) evidenced in your Blog                   100%

Each assessment requirement must be passed at a minimum grade of 40% to successfully complete the unit


Assessment Criteria (specific criteria related to the learning outcomes and linked to the statement of generic assessment criteria matrix):           
           
1.      Evidence of knowledge of contextual and theoretical issues – The level to which you have considered the context of your project and evidenced that to your body of work (LO1, LO2)

2.      Evidence of understanding through synthesis and development – The application and extend to which research has informed decision-making and project development together with the appropriate management of time (LO2, LO3, LO4)

3.      Evidence of evaluation and reflection – The extent to which you have reflected on the progress of your project and used it to inform personal development planning (LO4)

4.      Evidence of realisation through the communication of ideas - The presentation of your work and the level to which specialist knowledge has been applied, communicated and evidenced (LO3, LO4)

Reference Material

This will vary according to the needs of the individual project.  You will define Reference Material through personal investigation and consultation with staff and list it in your Learning Agreement.

Bruzzi, S. (1997) Undressing Cinema. Oxon: Routledge

Cole, H. and Burke, K. (2005) Costuming for Film: The Art and the Craft. Beverly Hills: Silman-James Press

Engelmeiner, R and P. (1990) Fashion in Film. Munich: Prestel-Verlag

Hunnisett, J. (2003) Period Costume for Stage and Screen. Studio City: Players Press Ink.

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